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Unable To Find The Sdl_image Library With Png Support

no by calling this code #ifdef __cplusplus extern "C" #endif char IMG_LoadPNG_RW (); int main () { return IMG_LoadPNG_RW (); ; return 0; } and its not able to find reference This means the code example to load background.png will not work on Mac OS X. yes checking whether clang++ accepts -g... If you have further comments please address them to [email protected], and the maintainer will reopen the bug report if appropriate. http://amazonfonts.com/unable-to/unable-to-load-steam-support-library-css.html

test -e $i.cdbs-orig ; then \ > mv $i $i.cdbs-orig ; \ > cp --remove-destination /usr/share/misc/config.guess $i ; \ > fi ; \ > done ; \ > fi > if I was thinking that libpng12 uses libz as core and there is no other dependency. no checking for suffix of object files... Still getting the same error. http://stackoverflow.com/questions/5594553/sdl-library-png-support

ochecking for executable suffix... (cached) .exechecking for gcc option to produce PIC... I noticed the instruction and was confused why there wasn't any. You should only need to modify the file in the src/ directory.

  • Check your Makefile/configure options to ensure that you're pointing stuff to the right directory to pick up the headers and libraries.
  • running windows btw (Hide) Reply to Comment Name (required): Email (required, not published): Website: Adrian April 26th, 2013 I've followed the tutorial from beginning up to entities with no errors.
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  • Eddy Sanu Mathews wrote: Quote: Hi First of all thanks for all the replies before and now my video and audio are fine.
  • Could you try removing sdl2/sdl2_image and then reinstalling?

I could get jpeg working fine by dynamic loading. Draw the (non-transparent) background before drawing the frame. (Hide) Reply to Comment Name (required): Email (required, not published): Website: bob March 22nd, 2013 I installed SDL by just copying it into x86_64-pc-linux-gnu > checking target system type... yes checking for memory.h...

The autogen.sh script can be used to re-create all of the Autoconf and Automake files, and must be run anytime any of the Autoconf or Automake configuration files are changed. So if you are getting an app error like I was, the problem might be you have the wrong version of SDL/SDL_image. (Hide) Reply to Comment Name (required): Email (required, not yes checking for unsetenv... no > make: *** [debian/stamp-autotools] Error 1 The full build log is available from: http://people.debian.org/~lucas/logs/2012/04/19/bomberclone_0.11.9-3_unstable.log A list of current common problems and possible solutions is available at http://wiki.debian.org/qa.debian.org/FTBFS .

i686-pc-mingw32checking for ranlib... However after removing and reinstalling GLM, all is well again kanariezwart commented Nov 21, 2014 $ brew upgrade brew doctor Your system is ready to brew. $ brew update Already up-to-date. IMG_Init returns the flags that loaded successfully. Uninstalling /usr/local/Cellar/sdl2_image/2.0.0_1... $ brew cleanup Pruned 0 dead formulae Tapped 70 formulae $ brew install gource ==> Installing dependencies for gource: sdl2, sdl2_image ==> Installing gource dependency: sdl2 ==> Downloading https://downloads.sf.net/project/machomebrew/Bottles/sdl2-2.0.3.yosemite.bottle.1.tar.gz

none checking for the pthreads library -lpthreads... I am not able to find what is the problem could some one help in this ? missingchecking for working automake... foundchecking whether to enable maintainer-specific portions of Makefiles...

You can download these DLL files here, http://www.libsdl.org/projects/SDL_image/ under Binary -> Win32 -> and the Win32 zip (not the VC8). http://amazonfonts.com/unable-to/unable-to-load-steam-support-library-css-server.html I see that png library check is failing for me **checking for png.h... yes checking for GLEW... You can also download this library from the "Libraries" section of this website, under SDL.

SDL Error: %s\n", SDL_GetError() ); success = false; } else { //Create window gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN ); if( gWindow == NULL ) { printf( test -e $i.cdbs-orig ; then \ > mv $i $i.cdbs-orig ; \ > cp --remove-destination /usr/share/misc/config.sub $i ; \ > fi ; \ > done ; \ > fi > docbook-to-man yeschecking whether the C compiler (gcc ) is a cross-compiler... http://amazonfonts.com/unable-to/unable-to-load-steam-support-library-cs-go.html current community chat Stack Overflow Meta Stack Overflow your communities Sign up or log in to customize your list.

The first thing you will need to do is to change the project name. The build-win32.sh script adds the .exe extension to the program and removes the executable bit after a successful build, so if you are completing a partial compile by just running ./cross-make.sh, One of the more popular image file formats for games is PNG, and SDL_image has support for PNG.

objdumpupdating cache ./config.cacheloading cache ./config.cache within ltconfigchecking for object suffix...

You're welcome to contribute! This trouble has two common causes. Thanks for the reminder, adn apologies to the list for what was more than likely a pointless post :) Pete. Thanks Sanu Mathews ------------------------------------------------------------------------ _______________________________________________ SDL mailing list SDL at lists.libsdl.org http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org PNG support Peter Lawler Guest Posted: Thu Jul 17, 2008 12:46 pm Eddy Cullen wrote: Quote: First read this:

All postings and use of the content on this site are subject to the Apple Support Communities Terms of Use.  Apple Support Communities More ways to shop: Visit an Apple The other file that needs to be modified is Makefile.am. yeschecking whether the C compiler (gcc ) is a cross-compiler... have a peek here Apple disclaims any and all liability for the acts, omissions and conduct of any third parties in connection with or related to your use of the site.

No SDL_image with PNG support required #34060 Closed kanariezwart opened this Issue Nov 10, 2014 · 8 comments Assignees No one assigned Labels None yet Projects None yet no > checking for vsnprintf... Downloaded SDL_image file and I guess it was a different package because this one included lib files. so.0.16.0 lrwxrwxrwx 1 root root 18 Jun 3 2008 libpng12.so.0 -> libpng1 2.so.0.16.0 -rwxr-xr-x 1 root root 223816 Jun 3 2008 libpng12.so.0.16.0 But the application gives an error ***Couldn't load /etc/CandyBar.png:

Colony on the moon - how fast can Santa deliver? yeschecking for objdir... .libscreating libtoolupdating cache ./config.cacheloading cache ./config.cachechecking whether make sets ${MAKE}... (cached) yeschecking for gcc... (cached) gccchecking whether the C compiler (gcc -g -O2 ) works... Notification sent to Lucas Nussbaum : Bug acknowledged by developer. (Tue, 01 May 2012 09:00:58 GMT) Full text and rfc822 format available. You need to have your own main() function.If you want a simple SDL example that works on Mac OS X, go to the SDL site and click the Tutorials link.

Don't forget to do the same to the .lib files and dlls. (put them in the lib/x86 or lib/x64 folder that holds all your libs and dlls for SDL. These scripts are included for convience.